Astro Bot Preorders Are Live The Ps5 Exclusive Comes With An Adorable Bonus
The secret exit in Frozen Meal is near the very end of the level, before you jump off the platform to fight the snowman. Push through two walls in time to reach the secret exit, which will unlock the Rocket Pull Power level in the Lost Galaxy. In n188 , we’ll walk you through how to find all secret exits and how to unlock the 11th secret level in the Lost Galaxy. Aside from elevating Astro Bot with strikingly tactile feedback to what is happening on screen, the DualSense is also the source of clues. In particular, the rumbling, or specifically the type and intensity of the rumble.
However, two of these levels are based on dormant Sony franchises and if you can avoid having it spoiled for you what they are beforehand, they’re amongst the highlights of the game. They both replicate the mechanics, and audio, of the original games exactly and are an absolute joy, that will instantly have you wishing that they’d get full-blown sequels on the PlayStation 5. Since what you’re actually after is the stolen pieces of the PlayStation 5 there’s always an extra level after each of the main bosses that is inspired by a first party Sony game. You can probably imagine what these are already, with the God Of War one giving you Kratos’ ice axe and the Uncharted one having Nate shooting what looks like foam balls at enemies.
Some are fairly straightforward, like the bulldog rocket that shoots you horizontally forward and can damage objects, while a rooster one can shoot you vertically in the air, which is used to pull objects out of the ground. Once they’re collected, the characters go to hang out on a hub world and you can randomly unlock gatcha toys that provide them with a little diorama or accessory to act out something from their game, like in Astro’s Playroom. There’s still no way to tell who they are though, which seems a bizarre waste after all the legal effort that must’ve gone into licensing them in the first place. It’s easily better than any of the Ratchet & Clank games and, apart from Nintendo, its only real rival is PlayStation VR predecessor Astro Bot Rescue Mission. Although this game could be construed as a sequel to that and certainly shares many similar sequences and characters.
Then hopefully Sony realise that fun, original, innovative single player experiences have a place in today’s world. Older platformers ideas WERE experimental, STILL ARE FRESH/UNIQUE in the genre, no one wants to copy them, expand on them, make their own mechanics like them. Many that the Indies even are inspired by all feel bland, & why because the level design is eh, the movesets are pathetic & to be honest they don’t have the talent & their inspiration is just weak. Is it good with cameos yes (not a graveyard indeed), is it good with core mechanics IT OFFERS yes, level design eh the themes are generic.
Astro Bot All Playstation “hero” Homage Levels [spoilers]
Originally introduced as a tech demo character, Astro Bot has grown into PlayStation’s definitive platforming hero. Astro is the main character of the Astro Bot series and serves as the captain of his ship’s bot crew. A brave and adventurous robot, Astro will stop at nothing to rescue his crew and bring them safely back. In this PS5 platformer, you need to explore every level in search of Astro’s crew mates. As part of our Astro Bot guide, we’re going to show you where to find every Bot in the game. That’s not to say that Astro Bot — a lavishly produced, classic platform game starring Asobi’s robot mascot — shirks its promotional duties, or cuts the ties between its irrepressible lead character and the hardware he lives on.
And it has an approachable, nonspecific universality that can easily cross cultural barriers to reach every corner of the international TGA jury. As we predicted, Astro Bot won Game of the Year at The Game Awards 2024. This was a relatively open race, with no runaway front-runner, which gave the 2024 awards a little extra frisson of excitement.
And two of the new bots are from a series that had previously gone unrepresented in the game, despite being beloved by PlayStation fans. Astro Bot is a platformer featuring 6 galaxies and over 80 levels in search of Astro’s scattered crew, featuring cameo appearances from characters that span the entirety of PlayStation’s history. This gameplay covers the first level of the game played on a PlayStation 5. For context, each galaxy has a boss you will face at the end in order to obtain an item used to progress the story. The first galaxy, Gorilla Nebula, has you facing off with a giant mechanical gorilla named Mighty Chewy. It is in the last level before the boss fight, titled Construction Derby, that the player has their first encounter with the beast.
This should lure additional enemies into the wire, getting you the trophy. Many of us with backlogs probably don’t feel it that’s the thing. We are happy playing PS4, other PS5 or any older gen games, coming up to a compelling PS5/Series/Switch/PC/mobile game and then going back to the other or moving on to the next. The creativity is there no doubt and people wanting a break or something to mix in from the cinematic games or just something to play in depseration.
The levels are well designed and mostly linear, with small open range areas here and there. The controls are extremely simple, with Astro having a double jump and the ability to glide short distances, similarly to Yoshi’s flutter jump, with his little jet boots. The latter can be used to damage enemies from above or Astro has a basic punch attack – all of which is exactly as it’s been in previous games. Astro bot Rescue Mission (VR ONE) is still the MOST transformative game I’ve played in my adult life. If you’ve become jaded or gaming bores you, it’ll legit make you feel like a kid playing games for the first time again. That feeling that desentized adults have to take drugs to feel, I kid you not.
There are a few different reasons for this, the first of which is that Astro Bot’s core gameplay is as solid as titanium. If you’ve played any other Mario-esque platformer, you know what to expect here, but Team Asobo has really created a game that feels astoundingly satisfying to play, even in the most minute ways. You have absolute control of Astro’s jumps and punches, with smart features like lasers that come out of his feet opening up even more options for gameplay.
Originally announced during Sony’s June 2025 State of Play, the update adds a new galaxy, the Vicious Void, for players to explore. Four of the levels are titled Twin-Frog Trouble, Suck It Up, Handhold Havoc, High Inflation, with Team Asobi keeping the name of the fifth as a surprise. The addition of the new levels brings Astro Bot’s total level count to over 90. “A must-play for anyone who loves creative platformers. The worlds are beautifully crafted.” Astro Bot[a] is a series[1] of augmented reality and platform games developed by Team Asobi, originally a group within Japan Studio, and published by Sony Interactive Entertainment.
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The game currently holds a 4.89 out of 5 stars with over 31,000 ratings on the PSN Store. I arrived at the end credits after nine hours but had only collected 206 out of a possible 301 bots on my journey. There’s plenty to do after the main levels are done, including finding the remainder of the crew, building out the rest of the hub base, and unearthing new secrets among the stars. There’s so much, in fact, that it took me another nine hours (so, 18 in total) to 100% Astro Bot and acquire the platinum trophy that comes with it.
You’re really overthinking the number at the end of the review. Read the review, research what the game is, decide if you want to play it or not. The number at the end is , like any review, someone’s opinion and TBH borderline irrelevant. Sometimes a game is just what people need in a specific timeframe and that’s enough. However by your comments because I questioned this, you feel that you are justified to make various comments above.